Tag Archives: command

BASIC Intermediates

Hey, time goes fast! We’re covering intermediate ground and moving fast! Here is another archivelike page but for the intermediate stuff

  • If-Then and Goto Commands

In This section, we got to introduce the last of our commands, the if then and goto. We showcased a small game in which you took risks to roll a 6 sided die and hopefully not get snake-eyed, or stand.

  • The Small (And Big)Tricks To BASIC

In this section, we saw tricks that CodePress used to create better programs, as well as graphical design. We also saw the Majalo command

  • Referrers and Boxes

In this section, we got to see trap boxes made with if then, goto, and end commands and how it differs from HTML programming.

Hey guys! If you’ve been riding the BASIC rail line, you know what’s next: The Advanced!

Experiencedsitemaker

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Referrers and Boxes

OK, we’ve approached the end of learning new commands, now we’ll actually focus on creating great programs with them. In this post, we’ll cover using trapped boxes with the goto, end, and if-then commands. In this program, we have a trap box:

Continue reading Referrers and Boxes

The Small (And Big) Tricks to BASIC programming

Even though we learn the basics, there must be some little tricks to BASIC:

  • Using The “Majalo” Command To Switch Players

In a player game, you might want to switch between players. A simple 2-person game between player “0” and player “1”  probably is hard to program, but “Majalo”, or the remainder of the quotient, is here to help! You can freely copy this line to use Majalo to switch/alternate between two players:

(a+1)%2

The % sign should symbol the Majalo command. Even though it might seem confusing at first, This should clear it up: Continue reading The Small (And Big) Tricks to BASIC programming

The Basics of BASIC

Okay, now we covered all basics of BASIC. These pages are the posts of the Basics of BASIC programming:

In This Section We Learned about the print feature and how it’s the basis of BASIC programming

In This Section we learned about program directions and the run/list feature in BASIC. Directions are the basis of BASIC programming

In this section we learned about variables and how they are different from the mathematical variables, along with the input, randomizing, and algorithm of numbers. We also learned the becomes feature and described the linking of the If-Then statements in the Intermediate section.

Hopefully you learned a bunch from this tutorial/tutorials! In the Intermediate and Advanced stages of BASIC programming, you should find yourself looking at this archive page of the basics.

“No skyscraper construction is possible without the foundations of it”

Cheers,

Experiencedsitemaker- Or more relevant: Experiencedprogrammer

Listing Programs And Respective Commands

In order to write a program, you must list your steps:

1 print “Hello, World!”

2 print “Goodbye, World!”

3 print “Never Mind…”

It’s easy to list steps, you just give the computer directions. In MASICA.jar (please refer to the getting started guide), type “1” (no quotations)  in the command box and it should be bold. If it is not, remember to not type anything before the “1”- not even a space. Then, type in anything we learned of your choice. Press enter. Then type the number 2 in the command box and the command, and so on Continue reading Listing Programs And Respective Commands

If Then Statements And Goto Command

After compiling all those things that we just did, we finally get to the even juicier part: If then! After this post, you should be able to create simple yet useful programs for yourselves. Here is my simple program:

1 a=0

2 print “You have:”,a

3 print “Hit or stand?”

4 input g

5 if g==”y” then goto 8

6 print “You stand with:”,a Continue reading If Then Statements And Goto Command

Variables and Numbers

OK, Mr. CodePress, we’ve learned about letters, printing, and lists. Now, we get to the juicy part: variables. No, these are not like your variables in your math class; these variables are assigned numbers either randomly by the computer, using an algorithm by the computer, or entered using the input tag.

Using “Input”

Input is used to assign a variable to a number, letter, or word. They work with if-then tags (covered in the next post) to make great choice-designed programs (which are pretty much almost every useful program)

Test It Out:

1 print “What number”

2 input g

3 print ,g, Continue reading Variables and Numbers